VFX Artist (f/m/d) Regular / Senior
Aesir
<br><strong>Your role:</strong><p><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);display:inline;">As a </span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><span><span>VFX</span></span></span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);display:inline;"> Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient </span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><span><span>FX</span></span></span><span style="color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);display:inline;">. You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects.</span></p><br><strong>The kind of stuff you`ll be doing:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Build and maintain <span>VFX</span> directly in Unreal Engine 5 using Niagara.</p></li><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and implement particle effects and <span>VFX</span> for combat, abilities, environments, and UI feedback.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Build and maintain <span>VFX</span> directly in Unreal Engine 5 using Niagara.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Implement destruction, fluid, and other physics-based simulations where needed.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Develop procedural <span>VFX</span> solutions to speed up iteration and improve consistency.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Integrate <span>VFX</span> with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Translate briefs and art direction into effects that fit the visual style and tone of each project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Contribute to style guides and reference boards for effects across a project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Take and act on feedback throughout iterative review cycles.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Help define and improve <span>VFX</span> workflows and pipelines.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work on multiple game titles across different platforms simultaneously.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Implement destruction, fluid, and other physics-based simulations where needed.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Develop procedural <span>VFX</span> solutions to speed up iteration and improve consistency.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create supporting textures and materials/shaders for <span>VFX</span> use.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Integrate <span>VFX</span> with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Translate briefs and art direction into effects that fit the visual style and tone of each project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Contribute to style guides and reference boards for effects across a project.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Take and act on feedback throughout iterative review cycles.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Help define and improve <span>VFX</span> workflows and pipelines.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work on multiple game titles across different platforms simultaneously.</p></li></ul></p><br><strong>The ideal candidate also has:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience with procedural/simulation tools such as Houdini or Embergen.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Background in traditional art fundamentals (color, motion, timing).</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Interest in bridging the gap between Art and Technical Art.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Motivation to learn German.</p></li></ul></p><br><strong>You have:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">A strong portfolio demonstrating particle and <span>VFX</span> work for real-time games.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Solid understanding of particle systems, timing, color, and motion as tools for visual storytelling.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience creating and implementing <span>VFX</span> directly in Unreal Engine 5 (Niagara).</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Good knowledge of shaders and materials as they relate to <span>VFX</span>, including building effects using Unreal's Material Editor / Shader Graph.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Very good understanding of performance considerations and optimization for real-time <span>VFX</span> (e.g. draw calls, overdraw, texture and <span><span><span>LOD</span></span></span> budgets), including familiarity with in-engine profiling tools.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience with procedural <span>VFX</span> and simulation workflows, including destruction and fluid effects.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender for supporting textures and assets.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">An eye for detail and consistency across a range of visual styles, from stylized to realistic.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience integrating <span>VFX</span> with gameplay via Blueprints, triggering, timing, and exposing parameters for designers to tune.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Understanding of vector math and core art fundamentals (lighting, composition, color theory) as they apply to real-time <span>VFX</span>.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience creating supporting 3D models for <span>VFX</span>-related assets (e.g. debris, projectiles, impact geometry).</p></li></ul></p><br><strong>You are:</strong><p><ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Self-motivated, self-directed, reliable, and take initiative.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">A collaborative team player who enjoys solving problems together.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Able to gather, analyze, and act on feedback from the team, with openness to critique.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Eager to learn and research new tools, styles, and techniques.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Confident with English communication, both verbally and in writing.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Happy to work with our team in Munich (Germany).</p></li></ul></p><br><strong>What we offer:</strong><p><ul><li>A welcoming and vibrant office</li><li>Flexible remote work options tailored to your needs</li><li>A 38-hour work week that promotes a healthy work-life balance</li><li>Monthly €50 credit card top-up*</li><li>Public transport ticket covered by Aesir</li><li>Lunch subsidy of €7.50 for each day you work, whether on site or remotely*</li><li>Free drinks, coffee, tea, and a weekly fresh organic fruit basket</li><li>Table tennis and foosball for creative breaks</li><li>Fun company events :)</li></ul></p><p>Find more <a href="https://www.arbeitnow.com/english-speaking-jobs">English Speaking Jobs in Germany</a> on Arbeitnow</a>